Big Combat Update!


Progress has been going well.  There was some time today to really crunch.  We were able to smooth out some of the new animations to have completed combat cycles.  We also began building out the structure for a skill tree.

Unfortunately the multiple enemies present a challenge where the for loop will not wait for the attack sequence to play out.  Adding yields doesn't seem to help either.  Looking to fix little issues (such as pressing attack then cancelling will result in movement not working) as we polish and wait for more artwork!

Still looking for artists, too. ;)

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