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Embers of the Crown

Embers of the Crown

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Devlog

  • Artist's found!
    July 08, 2025 by Leo
    Giving a small game dev update. All of the character art (the concept art and UI placeholders, not the actual sprite artwork, that was hand-created) was previously developed with AI which is not the d... Continue reading
  • Tilemap & Cutscenes!
    June 08, 2025 by Konscious
    Finally worked on a tile map since we still don't have an artist for that. I was able to cobble together a quick cutscene as well. Dialogue Manager highly recommended. Super lightweight requirements t... Continue reading
  • Polish and vertical slice pieces
    June 04, 2025 by Konscious
    Added a half dozen new pictures of the vertical slice. I spent some time experimenting between Aseprite and visual shaders to try for something a little polished looking but not invest too much time i... Continue reading
  • User Interface
    June 01, 2025 by Konscious
    Really been iterating through the different design ideas for the UI to get something easy to read and looks good without following the traditional Fire Emblem style. Landed on the screenshot attached... Continue reading
  • Big Combat Update!
    May 26, 2025 by Konscious#Combat, #Skill Tree, #RPG, #Tactics, #Strategy, #Game Dev, #Pixel Art, #2D, #Fire Emblem, #Dark Deity, #Godot
    Progress has been going well. There was some time today to really crunch. We were able to smooth out some of the new animations to have completed combat cycles. We also began building out the structur... Continue reading
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