Polish and vertical slice pieces


Added a half dozen new pictures of the vertical slice. I spent some time experimenting between Aseprite and visual shaders to try for something a little polished looking but not invest too much time if it will be redone.

Finally got the level up scene hooked up and integrated all the stats into the UI menus that populate when you target an enemy to attack.  It's starting to look pretty clean!

We still need to get a 2d artist to fill in some of the portrait pieces, tile sets, and combat backgrounds.  Looks like the combat will need to be scaled up too.  Had to use control nodes in Godot to ensure proper centering, but the scale control isn't quite there.  

Leave a comment

Log in with itch.io to leave a comment.